What MoSimulator is

MoSimulator is a robotics simulation game with an arcade feel, built around competitive student robotics. You pick a robot and drive in games from various seasons, scoring points on a clean, colorful field made for fast play. The game runs on realistic swerve physics, custom interaction rollers and game-piece physics, so pushing a game piece around feels close to how it behaves in real life. Gameplay is teleop-only: you drive, you shoot, you score, with no programming layer in the match itself. It's in Early Access and free to play, and it's developed with a focus on community so the game and its players evolve alongside the real competition.

Playing together

MoSimulator supports local multiplayer in two setups. In 1v1 split-screen you race your opponent to score the most points, each with your own view of the field. In 2v0 co-op you team up and build dynamic strategies together, covering the field as a pair. The game also supports Remote Play Together, so people who aren't in the same room can still join a session. It works with a controller, and the local modes make it a straightforward pick for team bonding or for filling downtime at events.

Robots and modding

The modding system lets you bring in real robots from past and present seasons, and the modding SDK is built to make importing your own team's robot easy no matter how unusual the design is. The pipeline is Unity-based with full CAD support, so a robot modeled in CAD can come across as it was designed. There's an ever-growing library of community robot mods to pull from, and you can climb the leaderboards with whatever you drive.

Before you start

Expect physics-driven swerve and game-piece interaction rather than a simplified arcade approximation, so the first few matches are about learning how the robot turns and how pieces roll. Since it's Early Access, features and content can change over time. Pick a robot, try community mods, and get a feel for the field before you go after the leaderboards.

Screenshots

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