Build and program your own warbots
The Warbot Creator is where the game starts. You assemble a warbot out of building blocks, transformation joints, wheels, limbs, jets and weapons, so two creations can end up looking and moving completely differently. Alongside the hardware you set up the behavior: a simple AI editor lets you define how your warbot fights against enemies, which means two well-matched designs can still play out differently depending on how you programmed them. You can also define custom key bindings, so a warbot you built by hand can be driven by you directly on the battlefield. Creations can be uploaded to Steam Workshop, and anything other players have shared there can be loaded up and used in your own battles.
Fight it out in the sandbox
The sandbox is the main place a group hangs out. You build the battlefield itself first, placing trees, bushes, walls, watch towers, fortresses and similar scenery, then send your warbots into it. Control works on three levels: you can leave the warbots to their AI, you can command them yourself in a real-time strategy style, or you can pick a single warbot and take over in third person. That flexibility suits different moods within one session — some people will happily tweak AI and watch, others will want to be inside the fight. The outcome is physics-driven combat, so the same setup rarely plays out the same way twice.
Campaign and things to know before starting
Campaign mode puts your puzzle-solving and tactical skills to the test with structured challenges, which is a good way to learn how the pieces fit together before throwing ideas at each other in the sandbox. The game supports Remote Play Together, so a friend can join your session from their own machine. It is a PvE game — the opponents you face are the warbots you set up, not other human players — so the social side is about building, comparing and sharing creations, then watching them collide. Expect a fair amount of tinkering: most of the fun comes from adjusting a joint here, rewriting an AI rule there, and sending the result back onto the field.