A fighter where the body is the health bar
Gladio Mori is a physics-driven gladiator game with no health bars. Every hit damages the body where it lands: injure a muscle and that limb gets weaker, sever an artery and the fighter bleeds out, pierce a vital organ and the fight can end on the spot. Hands, arms and legs can be cut off, so losing your sword hand means the weapon goes with it. Blunt weapons crack bones and stagger, blades cut along their sharpened edge so the angle of each strike matters, and armour only protects the parts it physically covers while every gap stays open as a target.
Building your own fighter
You build every move you fight with, one pose at a time: set the stance, position the limbs, adjust the timing, then chain the finished moves into a complete moveset and take it into a fight. You can also grab a full moveset from the community gallery or mix individual moves into your own style. The in-game skin editor lets you paint and draw directly onto your character, and PC players can download the skin template to edit it in any image editor and share it through mod.io. There are 34 weapons, three shields and your fists, plus 17 armour pieces to build your protection from.
Playing together
Online fights host up to four players with cross-play between Steam, PlayStation 5 and Xbox Series X|S. The solo campaign puts you against AI opponents so you can learn the weapons and get familiar with the damage system before taking your creations online, and a tutorial covers the basics. The in-game mod gallery works on PC and console, where you can browse community-made weapons, armour, arenas, movesets and skins. Replays can be saved, scrubbed through on a timeline and viewed with a free camera, so you can show your friends exactly how a fight went down.