A spy shooter built like an N64 classic

Agent 64: Spies Never Die is a retro first-person shooter that borrows the feel of console shooters from the 1990s. You play Secret Agent John Walter, sent to stop his arch-nemesis Dominic Pulp across 14 story missions. Each mission is a self-contained environment with its own objectives: hacking terminals, stealing secret plans, freeing civilian hostages, and fighting armed guards along the way. Locations include skyscrapers, nightclubs, museums, catacombs, and snow bases. The campaign runs in a linear structure, so you move from mission to mission with clear goals rather than open-ended wandering.

Playing the campaign with friends

The full story mode works solo or in co-op, through local split-screen and online play, so the whole campaign can be run with friends at your side. Beyond the campaign there is Arena mode for fighting each other, either in local split-screen or online with up to 8 players plus 8 bots. Arena comes with lobby customization covering teams, weapon sets, rule sets, and Paradox modifiers, with up to 10 saved presets you can call on again. Four modes sit inside Arena: Deathmatch, where the most frags wins; Briefcase, where you grab the briefcase and hold it to score, with its position reset to a random spot after each point; Zone, where you hold a capture point while stopping enemies from stalling the countdown; and Challenges, matches against pre-set bots where you chase a target score against the clock, with faster clearances earning better prizes. Remote Play Together is also supported.

Difficulty, Paradox Modes, and Contracts

Every mission has three difficulty levels: Agent, Special Agent, and 64 Agent. Higher difficulties add more objectives and open up more areas, so starting on Agent to learn a mission and then stepping up reveals what was hidden the first time. Paradox Modes unlock by beating par times and other trials. They bundle more than 70 modifiers and cheats that alter ordinary play, including big heads, melee disarms, slow bullet speeds, and no reload. Contracts remix existing missions with different objectives and Paradox presets, and completing them unlocks further Paradox options. Progress also unlocks maps, characters, and music tracks.

Worth knowing before you start

The design leans on old-school shooting rather than modern conveniences, and the enemy AI is deliberately styled after what a futuristic 1997 shooter would have produced. Expect a fixed, mission-by-mission campaign instead of an open world, and expect difficulty changes to alter mission layout rather than just enemy health. If you plan to play with a group, the co-op campaign and Arena cover both cooperative and competitive sessions in one package.

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