A demon-possessed shooter run
"I'm No Demonlord" is a 2D roguelike shooter that plays like a bullet heaven: you clear rooms packed with enemies, dodge dense patterns of projectiles, and pick up new abilities as you go. You control an adventurer who was taken over by the demon king after the seal cast by a legendary archmage finally broke down. The run pushes you through the kingdom while you dig into what the king has been doing — commoners were arrested without reason and never seen again, and the weakened seal let the demon escape. Along the way you decide whether to accept the new identity, save the "kinds," or destroy the "outsiders." That good-or-evil direction is yours to take.
Building a run that nobody else has
The game leans hard on combination rather than on grinding numbers. There are over 1000 construction mechanics, so you stack factions and effects that interact with each other and produce different results depending on what you put together. Factions can be mixed freely, and the interactions between their mechanics change how a run feels from start to finish. Route branches are picked based on what you need at that moment, and along the way you find treasure rooms, challenge rooms, and rare abilities that push an existing build further. The point is that no two playthroughs end up looking the same, and that raw stat growth is not the main driver of progress.
Playing it with a friend
Adventure does not have to be a solo job. The game currently supports local co-op and remote play for two players, so you can sit on the same screen or play together over a distance. Steam also lists Online Co-op and Remote Play Together, which covers grouping up with someone who is not in the same room. Two players share the run, so the build decisions and route choices become something you work out together instead of alone. The tags also include Singleplayer, so going it solo remains an option when the group is not around.
Before you start
Expect a run-based structure: each attempt is its own attempt, and what you learn about faction combinations carries over better than raw levels. Rooms get crowded with bullets, so movement and positioning matter as much as the abilities you slot in. The mystery around the king's plot unfolds as you push deeper, and the choices about who to save or destroy sit alongside the combat. It is tagged Action Roguelike, Action RPG, Bullet Hell, Bullet Heaven, and Deckbuilding, which is a fair summary of how the systems fit together.