What Endgame: Road To Salvation is
Endgame: Road To Salvation is a road trip combat game set in a demon-infested zombie apocalypse. Gates have opened across the world and spawned demonic entities, major cities are destroyed, and the dead rise to hunt the living. Your goal is to drive North and deliver your caravan to the fortified stronghold called Salvation, bringing as many survivors as you can. Along the way you loot random structures, craft items, call in support drops and air strikes, and turn ordinary vehicles into post-apocalyptic machines of war.
The RPG side is deep: six main attributes, 26 skills that improve through use, over 300 items to loot, craft or dismantle, and a character creator with multiple classes. You can pick a random character or build your own. The world is procedurally generated with an AI storyteller, so runs play out differently and you get pushed into tough decisions on the fly. The game is described by its developer as really difficult, and it has difficulty options that let you tune things like friendly health and damage multipliers or stop zombies from reanimating.
Playing it together
Local co-op split screen is built in, and Player 2 can drop in or out at any time while keeping their character through a slot-based save system. Co-op gives you concrete advantages: reviving a fallen player, controlling a trailer turret, firing from the passenger seat, or simply having someone watch your back while you drive. The single player game works with keyboard/mouse or a gamepad controller.
Remote Play Together is supported, so a friend can join your session over the internet even though the mode itself is local split screen.
What to know before starting
You drive on foot or behind the wheel: an immersive third-person mode on foot, and a hybrid of top-down/twin-stick shooting with third-person camera control while driving. You can switch between third-person shoulder cam and top-down view freely from the options screen. Drivers can control a mounted vehicle turret from the seat, and trailers found in the world can be attached to a suitable vehicle and later sold or transferred to the caravan at checkpoint colonies.
Loot comes back to the convoy through activated radio towers or inside the colony, and it breaks down into seven caravan materials: wood, metal, electronics, fabrics, food, medicine and firepower. Those materials unlock capacity bonuses and higher department levels, which in turn unlock stronger support options. Weapons, traps and turrets count toward the firepower stockpile, so disassemble them first if you want the base materials instead.
The day/night system matters: enemies are more restless at night, so find shelter and sleep before the sun goes down or prepare for a long night. Weather and temperature are dynamic too, with lightning storms and tornadoes that wet the landscape and tear buildings apart. Buildings are destructible, locked doors can be smashed, and you can drive a van straight through a wall when you need a way in. Expect to flee enemy masses early on until you have a vehicle modified for combat.