Spotting what does not belong
The Anomaly Project puts you in liminal spaces where something is off, and your job is to find it. Each level hands you a scene to study: rooms, corridors, odd structures like the Backrooms, Plinko and a map called Stairs. Somewhere in what you see is an anomaly that defies logic and reason. Once you and your group have spotted it, you commit to a choice by walking into either the Red tube or the Green tube. Pick right and you move on to the next level; pick wrong and you are reset to the first level. The goal is to reach Level 10 and escape.
Playing it with friends
The game supports 1 to 8 players in online co-op, so you can run it solo or bring a whole group. Communication matters here: you can talk through text chat or proximity voice chat, which means you can compare what each person noticed before anyone commits to a tube. Since a wrong decision sends everyone back to the start, calling out details out loud is usually the difference between progress and starting over. Playing with strangers works the same way, and the sessions are short enough to jump into and replay.
What to know before starting
Expect a first-person, exploration-heavy experience built around searching for hidden clues rather than combat. The atmosphere leans psychological and surreal, with jumpscares and frights built into the maps, including a Dark mode designed to give you a good scare with your friends. Some anomalies are crazier than others, and some maps are more mysterious than others, so the difficulty of spotting what is wrong shifts as you go. Choices matter throughout: every tube decision is a real fork, and the reset penalty keeps the tension up even in later levels. The game is in Early Access, so content and details may change as it develops.