A train that never gets you home
Anomaly Exit puts you on a commuter train where the stops start repeating. The station looks familiar, but familiar is not the same as correct. Each time the doors open you step onto the platform, look around, and decide whether this is the station you remember. If it matches, you leave through the exit and you're out. If it doesn't, you get back on the train and ride to the next stop. You only need to find one normal station to escape, so the whole run comes down to memory and attention rather than speed.
The station is small, but the anomalies are random and numerous, and they hide in plain sight. They are not subtle, but you still have to actually pay attention to catch them. The game leans on the spot-the-difference genre with psychological horror wrapped around it, drawing on the same idea as Exit 8 and I'm On Observation Duty. There are no cheap jumpscares; the tension comes from walking the same corridor again and again while something lurks in the tunnels. Watch out for anomalies, and above all avoid the Anomaly Exit.
Playing it with friends
The experience is built for singleplayer and for 2-6 cooperative players, so your group can pile into the same station and try to remember the way out together. Compare notes on what looked wrong, split up to cover more ground, or go your separate ways and see who makes it out alive. Either way it stays a PvE, linear, first-person walk through the same space, with choices mattering at the moment you decide to exit or climb back aboard.
Proximity voice chat keeps the group tied to where everyone physically is. Stay in shouting distance or you simply won't know what happened to the person in the other room. A headset is highly recommended, since hearing where your fellow passengers are is part of the information you're working with.
Before you start
This is a memory based game, so take your time and be patient. No quick reflexes are required, and the game rewards standing still and studying a platform before committing to anything. Expect a short session: average playtime runs from 0.5 to 1.5 hours, which makes it easy to fit into an evening with the group. Expect a linear, atmospheric walk with hidden objects to spot rather than combat or puzzles in the traditional sense.