A cooperative climb with a sunset deadline

Sunset Summit sends a group of hikers up floating sky islands, and the goal is straightforward: reach the summit before the sun goes down. You get 16 handcrafted climbing routes spread across 4 distinct islands, each route taking around an hour of playtime, with harder difficulties available when you want them. The whole package adds up to roughly 16 hours of climbing. Movement is built around parkour and physics, so expect to jump, slip, fall and scramble your way upward rather than walk a neat path. There is a realistic in-game camera on hand if you want to stop and snap a picture of the view between attempts.

Playing together as a group

It supports 1-8 players, and you can also play offline solo. Falling is not the end of the run: checkpoints are scattered along the routes, you respawn instantly when you drop, and the design leans toward fun over frustration. Tools carry the teamwork. Axes get you up steeper sections, ropes and item delivery drones let you help the hikers behind or ahead of you, and the more unusual gear — pogo sticks, booster pills, umbrellas — opens up lines that standard climbing would not. Coordination matters most when the group is split across a tricky stretch, so the game gives you proximity chat and walkie talkies to stay in touch while everyone picks their own route up.

What to know before starting

The tone is chill but genuinely challenging, with a funny edge rather than a punishing one; the tagline to remember is to watch your step. Difficulty comes from terrain and timing rather than from losing progress, since the checkpoints are frequent and respawns are instant. The whole thing is handmade — every asset, route, character and piece of music was crafted by hand with no AI involved — and it comes from brothers Andrew and Joe Fender, who previously worked together on the horror indie game DEVOUR. If your group wants a relaxed session with room for both steady progress and ridiculous falls, this fits.

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