Voice controls the fight
Smack Talk is a platform fighter where your microphone is the controller. You call out moves and the game turns your words into attacks, so what you say in the voice chat is literally what happens on screen. Land one-liners to power up, then finish opponents off with wild ultimates. The goal is simple: knock everyone else out of the arena and be the last one standing.
The roster holds 27 distinct characters, each with their own signature moves and mechanics, so there is plenty to learn once you settle on a fighter. Stages come in 10 distinct versions plus 6 additional stage variants, giving matches different layouts to work with. The fight is fast paced, and the platforming side of it matters as much as the talking — positioning, knockouts, and recovering all play into who survives.
Playing it with friends
Smack Talk is built for 1–8 players online PvP, so your Discord group can all pile into the same match. Since voice is the input method, everyone in a call together is the natural setup: you hear each other's calls, calls get read as moves, and the trash talk doubles as gameplay. Calling out one liners is not just flavor — that is how you power up, so a loud, talkative group is playing the game the way it wants to be played.
Each person picks their own character from the roster, which makes team compositions and personal mains a real thing to argue about. Matches run until one player is left, so a group can rotate through a bunch of rounds quickly and crown the session's winner.
Before you start
Your microphone has to work properly for this one, since voice recognition is the core mechanic. Make sure it is set up and picking you up before the first match, or your moves will not register. Expect the learning curve to be about your character's move set as much as the fighting itself — 27 fighters with distinct mechanics means there is a lot of variety to figure out across your group.
The game is tagged as family friendly, cartoony, and colorful, with a dialogue-heavy, comedic tone, so sessions lean toward goofy shouting rather than anything serious. It supports controllers, and the art is a colorful 2D / 2.5D pixel style. Get everyone sorted with a mic and a controller, jump into a lobby, and let the loudest player win.