Bluff, Bombs, and One Bad Wire

Cut That Wire puts four hostages in a room with bombs strapped to their chests. Each chair has four wires, and one of them ends in instant death. You play bluff games against the others while trying to work out who the Imposter is. An Engineer can point you away from the deadly wire, while the Imposter does the opposite. It is a first-person multiplayer game built around deception, trust, and a running clock.

How a Group Plays

The loop runs in four steps: play games, discuss what happened, vote, then cut. Winning the games and calling out the Imposter raises your odds, but nobody here is easy to trust. Losers end up at the wire, so every round puts someone closer to a fatal choice. You can lean on skill or on a good bluff to get through it.

Before You Start

The timebomb is ticking from the moment you sit down. The Imposter may drag out the argument just to let it run out, so long discussions cost you the round. Survive the clock or die instantly, and keep in mind that the person sitting next to you might be working against you.

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