A survival game where someone in your group is lying
Project Winter 2.0: Cabin Fever puts eight players in a frozen wilderness and splits them into survivors and hidden traitors. Survivors gather resources, break rocks, harvest berries and herbs, cut down trees, and explore crates in buildings scattered across the map. The materials you collect are used to repair objectives, which restores the cabin radio and lets you call in one of several rescue vehicles. Traitors blend in and look like everyone else, but their goal is the opposite: stop the survivors from escaping without being identified or killed. Wildlife, cold, and sudden blizzards add pressure on top of the human threat.
Playing together as a group
Communication is the core of every match. Proximity voice, radio channels, text chat, and emotes keep conversations charged with suspicion, so who you talk to and where matters. Traitors start knowing all their teammates, marked with a red traitor symbol, and get a red radio to coordinate in secret. Traitor crates and hatches spread across the map give them an edge over the survivors. For your group, that means splitting up to gather and repair is efficient but leaves people isolated, while sticking together is safer and slower. A blizzard can force everyone into the same space, which is exactly when paranoia peaks.
Modes and things to know before starting
Cabin Fever is the streamlined version, built to get new players into the action quickly. Classic mode stays punishing and demands coordination, grit, and sharp instincts. You can also customize your own rules for the level of paranoia you want. No two matches play out the same, since the roles, the map, and the decisions change each time. Expect to spend your first rounds learning which objectives matter, where crates and hatches sit, and how to read the people who suddenly seem a little too helpful. Cosmetics and progression trees let you personalize your character, but they do not change how the match plays.