Build an evil lair one tile at a time
Chambers of Devious Design is a turn-based tile placement game where you lay down rooms to construct a lair for an evil mastermind. Each room type has its own effect and its own preferences for what sits next to it, so placement is the whole game: fit a room beside the neighbors it likes and you gain a tactical edge, while a careless wall leaves value on the table. The board is built from procedurally generated layouts, so no two runs hand you the same puzzle. Characters come with unique bonuses that push you toward different playstyles, and passive perks plus special abilities give you extra tools to shape a round in your favor.
Play with your group
The game supports Remote Play Together, so one friend who owns it can host and the rest join in over Steam. Matches are competitive: you and your opponents take turns placing rooms, and you can interfere directly with their plans. The store text gives a couple of concrete ways to do that — drop a room full of dynamite next to an opponent's control room, or shoot at them with a cannon. Blocking someone from continuing to build is also a route to winning, so a good lair and a well-timed wreck of someone else's can both close out a game. Each henchman brings their own bonuses, which gives the group something to compare when picking favorites.
Modes and things to know before starting
The campaign runs against AI and is meant to give varied play, while Custom Game mode lets you tune settings to your own preferences. Steam lists the game as singleplayer as well, so it works fine solo. It's a 2D top-down board-game-style title tagged as family friendly and casual, but the underlying layer is turn-based strategy — optimizing neighbor effects and reading where rivals are building matters more than quick reactions. Expect a mix of building and sabotage rather than pure construction, and expect matches to shift when someone decides the fastest path to winning is stopping everyone else's expansion.