A squad of humans in a post-apocalyptic labyrinth

Despot's Game: Dystopian Battle Simulator starts with a group of people waking up in a strange post-apocalyptic labyrinth — naked, no memories, holding a bunch of weapons. You guide that squad through dungeons that are generated from scratch on every run, so the layout and encounters are never the same twice. Your humans start puny, but loot turns them into wizards, cultists, ninjas and dozens of other classes, including the mythical stale pretzel throwers. Perks and class combos give you thousands of ways to shape the army, and the man-eating cabbage will appreciate the variety in its diet.

How the fighting works

Combat is indirect: you prepare your warriors, then let them fight it out on their own. That keeps the focus on tactical decisions instead of reflexes. You decide who stands on the front line — fridge-movers are good for that — who throws food and where, and you keep an eye on your Forbidden Summoners so they don't get you killed. Between fights you pick loot, build class combinations and decide which humans are worth keeping alive and which ones can be sacrificed to push deeper.

Playing together and what to expect

The dungeons are endless in the sense that there is no guaranteed way out, and there are endless ways to die. If you do survive the labyrinth, you run into the end-game builds of other players and beat each other to death, with only one of you spared by d'Spot — in his own game he writes the rules. That asynchronous PvP layer means your army gets tested against what other people have assembled, not just against the dungeon.

Expect a run-based experience where losing the whole squad is part of the loop, dark humor running through the writing, and a lot of replay value from procedural generation and build variety. It's turn-based tactics with auto-battler combat, so the interesting part is the setup: composition, positioning, perks and class synergies. Going in, be ready to rebuild from scratch after a wipe and to experiment with strange combinations rather than sticking to one safe team.

Screenshots

Tags