A tabletop-style fantasy campaign

Age of Fear 3: The Legend is a turn-based strategy game with RPG character building, built around battles that play like a tabletop wargame. You pick one of two storylines: Nairi, a Dryad locked in captivity and fighting for her freedom, or Gilrock, a drunken Dwarven Lord chasing his family's honour. Each hero travels with companions, including a Drider warrior and a spellcaster, and the two campaigns run as separate stories with sub-quests, optional events and alternative endings.

Battles have no hex or square grid. Units move freely and their size matters, so positioning is about spacing and terrain rather than counting tiles. Fights include skills, spells, neutral factions, environmental hazards and bystanders you can accidentally anger. Outside of combat there is a World Map with side-quests, procedurally generated battles, faction bases you can upgrade to unlock new units and locations, and global events that trigger while you explore.

Building and managing an army

Your party is assembled from more than two hundred units, skills and spells drawn from multiple races and factions. Recruiting across factions is allowed but not free of friction: units carry alignments such as Evil and Holy, and members of opposing sides may resent each other and desert, so keeping a mixed army happy takes some attention. Artefacts, relics, weapons, armour and potions found during the campaign add skills and stat bonuses, with the rarest being notably powerful.

Deaths are permanent. Units that fall in battle stay dead, with one exception: an enemy Necromancer can raise them as Zombies. That makes each engagement matter and rewards careful, defensive play over reckless charges. The AI is built from a network of agents and meta-heuristics, so expect opponents that adapt rather than follow fixed patterns.

Playing together with friends

The game supports Remote Play Together, so one person who owns it can invite friends to join over a network session. Everyone plays on the host's copy, which is a straightforward way to sit through a campaign, argue over recruitment choices and second-guess each other's moves on the World Map. It works as a shared session rather than a built-in multiplayer mode, so plan on one host driving the setup.

Before you start

The game is described as old school and difficult, with deep mechanics that take longer to learn than to pick up. Expect a learning curve around unit synergies, alignments and battle hazards before the strategies click. It runs on modest hardware and includes a colour-blind mode with higher contrast and outlined fonts. Steam Workshop integration lets you download community mods or make your own, including new units, items, scenarios and full campaigns. The developers note that the product is still evolving and updated frequently, so features may change over time.

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