What Cabal 13 is

Cabal 13 is a turn-based, asynchronous roguelike auto-battler with a dark fantasy setting and a strong focus on hero progression. You pick one champion from a roster of over 20 legendary heroes, then build a squad around that hero's skill tree, exclusive synergies and innate talents. Battles play out automatically once your lineup is set, so the work happens before the fight: unit trades, talent picks and formation adjustments are where matches are won. The store text frames each match as a fresh adventure with different random events, units and talents, so no two runs hand you the same path to victory.

The building blocks are large in number: over 300 distinct units, more than 60 stackable talents, and 40+ random events that can shift a battle in an instant. Stacking and mounting mechanics let stats and effects combine, which is where the explosive growth comes from. The hero you start with shapes everything downstream — the description gives summoning an undead horde, unleashing a zerg swarm and building a mechanical army as examples of the different directions a build can take.

Playing it together

Cabal 13 supports online PvP through an asynchronous battle system. You assemble and refine your team on your own schedule, then send it against other players' lineups on dynamically evolving battlefields. Because the fights are asynchronous, there is no real-time pressure or reaction-speed test — the outcome comes down to planning, calculation and how well your squad is built. The store text describes this as a fair thinking environment where you have time to simulate your lineup before committing.

That structure suits a group of friends well: everyone can run their own roguelike attempts, tune their hero and roster at their own pace, and then meet up to compare builds and challenge each other. Since each player's choices produce a different team, matches between friends tend to come down to who read the synergies better rather than who clicked faster.

Before you start

The game is in Early Access, so content and balance can shift while development continues. Expect a learning curve around the depth of the systems: hero skill trees, stackable talents, unit interactions and random events all feed into each other, and the first few runs are mainly about learning which combinations hold together. The tags list both Singleplayer and Multiplayer, so you can play runs on your own as well as taking part in asynchronous PvP. Turn-based combat and card-battler elements mean the strategic layer is the game — the auto-battle resolution is just where your preparation gets tested.

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