What VHOLUME is
VHOLUME is a first-person parkour game set in a derelict capital of Afro-Eurasia run by an all-controlling Ministry. You play as Robert, who sets out on a bureaucratic quest to restore his family's revoked ration tickets, and that simple errand turns into an odyssey through a brutalist city. The tone is melancholic and surreal, with a dystopian, oppressive atmosphere rather than a power fantasy. The city itself is the obstacle: labyrinthine layouts, dead ends, and institutional architecture built to slow you down.
How it plays
Movement is the core of the game. You can jump, run, climb and slide with a lot of freedom, and the environments are built to challenge both agility and creativity. There is real depth for players who want it: momentum can be exploited, shortcuts can be found, and the labyrinthine design can be broken through if you learn a level well. Each run becomes a test of skill and efficiency as you chase target times, so replaying a level to shave off seconds is a normal part of the loop. The parkour is fast-paced and skill-driven, but the game stays approachable for casual players who just want to move through the world.
Playing with friends
You can play solo or join friends in multiplayer and go through every level together. The game also tracks ghosts: you see other players' passes through a level and can share your own, which is a practical way to spot routes you had not considered. Finding a cleaner line through a level by watching someone else's ghost is often faster than figuring it out alone, and it gives the group something to compare and copy.
Before you start
Steam workshop support is included, so you can play levels made by the community or build your own and hand them to your friends. That means the level pool keeps growing beyond what ships with the game. Expect a game about learning routes and reading space rather than combat or story-heavy sequences; the narrative sits in the setting and Robert's errand, while the day-to-day play is movement, timing, and finding the fastest way through brutalist architecture.