A climb built around two hands

Turnip Mountain is a physics-based climbing adventure where you control each hand independently. You grip walls, swing from ropes, push off surfaces and build momentum to launch yourself across gaps. Every move comes down to your own timing and skill, so each successful stretch of climbing is earned rather than scripted. The mountain offers multiple routes to the summit, letting you experiment with different approaches, uncover shortcuts and settle on the path that suits you. Along the way you can collect colour palettes to change how your climber looks and gather coins for headwear, while a soundtrack by IsabelleChiming plays as you go.

Playing together

Local co-op splits the work between two people, with each player controlling a single arm. You can use two controllers, or one controller paired with a mouse, so the setup is flexible. Coordination matters more than speed here: one player handles reach and grip while the other manages swing and release, and the climb only flows when both arms work in sync. Remote Play Together is also supported, so a friend can join over a connection rather than sitting beside you.

Controls and setup

The control scheme is the main thing to get used to. On your own, you can play with two mice at once, each driving one hand, or use a gamepad with dual-analogue-stick controls where each stick moves a different arm. Both mice and controller input are supported, so pick whichever feels more natural before you start. Expect a learning curve while your hands get used to moving separately, since momentum, grip timing and release points all matter. The physics mean that failed attempts usually come down to a mistimed grab or an overcommitted swing rather than anything unfair, so settling into the rhythm pays off quickly.

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