What THOTH is
THOTH is a twin-stick shooter built around handcrafted stages that ask for more than fast reflexes. Every stage is designed so you have to solve it: think about where you stand, when you move, and how you thread between enemies without clipping anything. Dodging and avoiding collisions matter as much as shooting, so each room turns into a small coordination and timing puzzle. The look is colorful and minimalist — shapes, patterns and color fields rather than detailed scenery — paired with a brutal electronic soundtrack by Cristian Vogel and SØS Gunver Ryberg. The game is independently designed by Jeppe Carlsen, formerly lead gameplay designer at Playdead, and comes from the creators of 140.
Playing it with a friend
You can run through THOTH alone or cooperatively with one other player in local co-op. Steam also lists Remote Play Together, which lets a friend join from their own machine while you play locally. In co-op the shared job is positioning: both of you need to dodge enemies and avoid collisions while keeping the stage under control, so coordination between the two players is the core of the session. Since stages are handcrafted and demanding, expect to work through them together rather than blast through on reflex alone.
Before you start
Go in knowing this is a difficult game. The tags call it difficult for a reason — the gameplay is relentlessly demanding, and the intensity of the visuals and soundtrack is meant to push you into a focused, almost trance-like state. There is no padding or filler here: each stage is specifically built to require both puzzle solving and finesse, so a stage that stalls you is usually asking for a different approach rather than a faster one. The minimalist presentation keeps the screen readable, which helps when the patterns get busy, but it also means you rely on reading shapes and color rather than environmental detail. Pick a stretch of time where you can settle in, and treat each stage as something to figure out.