Two players, two viewpoints
Eye in the Sky is an asymmetrical local co-op escape room set on a post-apocalyptic robot planet. One player wears a VR headset and takes the role of the "Eye", watching the world from a bird's-eye view and interacting with objects from above. The other player sits at the computer and plays the "Light", a small robot that looks insignificant but is essential to the "Eye". The two of you move through the same world from completely different angles, and neither perspective is enough on its own. The goal is to reach the center of the planet by solving a long chain of puzzles that only work when both players combine what they can see.
How the pair works together
The "Eye" guides the "Light" toward hidden areas and uses its overhead position to spot things the small robot would miss. The "Light" crawls into nooks and crannies the "Eye" can't reach, gathers information, and collects the vital parts each puzzle needs. Information flows both ways: the "Light" can point the "Eye" at places worth looking at, and the "Eye" can steer the "Light" toward pieces that are tucked away out of sight. Since the game only has local co-op, both players are in the same room, which makes talking through what each of you sees the core of the experience. The escape room grows in complexity the further you venture, so early puzzles ease you into the split of responsibilities before the later ones demand tighter coordination.
Before you start
This game needs a VR headset and a second human, and neither is included with the game. There is no single-player mode and no online co-op; only local co-op is supported. The VR side makes full use of roomscale tracking, and every level is built to fit inside a 2m by 2m play area. If you find yourself unable to reach something in VR, that is usually a sign it belongs to the PC player instead. Remote Play Together is available as a Steam feature, but the game itself is built around having the VR player and the computer player working side by side.