What Death Squared is
Death Squared is a cooperative puzzle game where each player steers a robot to a colour-coded goal. The rooms are full of deadly traps and hazards, so getting your own robot to the finish is only half the job — you have to keep everyone else alive too. Levels are short and built around a clear arc: surprise, discovery, mastery, success. You push blocks around as well as controlling the robots themselves, which gives it a Sokoban flavour, though you are the blocks as much as you are moving them.
The story mode runs across 80 levels with full voice acting by Ricepirate Mick, and the writing leans into satire and dark humour rather than taking itself seriously. Alongside the campaign there are 40 four-player Party levels, 45 Vault levels marked as too hard for the main game, and 42 new two-player levels in the Extra Vault added for 2025.
Playing it together
The game supports 1, 2 or 4 players. The main campaign can be completed solo or with two players, and the Party Mode is where a group of four gets its own set of levels. Solo play means handling both sides of the puzzle at once, which is a different kind of challenge than talking it through with someone.
Communication is the core mechanic. Teams need to watch closely and tell each other what they are seeing, because a move that saves one robot can kill another. Expect some arguing for the greater good — that is part of the design, not a side effect. Steam's Remote Play Together lets you play online with friends, so the group does not have to be in the same room.
Before you start
The game is tagged as difficult, and the Vault levels are explicitly recommended only for the brave, so a few levels will take real attempts. It is quick to pick up — the controls are simple and the goals are colour-coded — but the difficulty comes from coordinating rather than from fiddly input.
It is described as family friendly and playable by young and old alike, so it works as a group game where not everyone is a puzzle veteran. The game was made in Sydney, Australia, starting out as a Global Game Jam project, and the title stuck from there.