What Dead Seater is
Dead Seater puts you in the shoes of Jesse, a man on a desperate mission to reunite his family. You move through the Vincent estate, a large house full of halls and rooms that open up as you progress. The goal is straightforward: find items that unlock new parts of the residence and travel deeper inside while keeping the lights on. The story is told simply, through what you see and what you find, and it leaves a lot of the aftermath for you to piece together on your own. The whole thing is short, so it plays more like a tight, focused trip than a long campaign.
Playing it together
Dead Seater is built as a single-player experience, but Steam's Remote Play Together lets a friend join in from their own machine while you host. One of you owns the game, the other tags along through the stream, and you both see the same house as it unfolds. That works well for a game like this: one person drives Jesse through the corridors while the other watches, calls out things on screen, and reacts to whatever is lurking around the corner. Since you have nothing to defend yourself, having a friend along mostly changes the mood rather than the mechanics — you still run, hide, and keep moving, but you are not doing it alone in the dark.
Before you start
Expect claustrophobic, tense exploration rather than combat. Jesse carries no weapon, so encounters with the house's enemies are about avoidance and positioning, not fighting back. The enemies are described as unique and terrible, and they use the house itself to surprise you, which means corners, doorways, and lighting matter as much as your reflexes. The atmosphere draws on classic horror with a stylized, cinematic look, and the tone is dark and psychological. It is a short game, so going in without a guide and letting the visual storytelling work on you is the better way to play it.