What 30XX is
30XX is a 2D action platformer with roguelike structure. You jump, shoot and slash through levels that are rebuilt each run, so the layout, items and powers you find change every time. The world is set a thousand years after 20XX, after the arrival of the Synthetic Mind left the planet a lush, overgrown prison and humanity unwilling to reach for the stars. You fight through it to reach the Guardians and uncover what was lost.
Movement and combat are the core: precise platforming sections sit alongside fast fights, and the controls are built to feel tight and responsive. Two characters offer genuinely different ways to play. Ace is quick and combo-oriented, built around swift Techniques. Nina uses a Power Fusion system that lets you combine abilities in more intricate ways. Picking one or the other changes how a run plays out considerably.
Playing with friends
30XX is built for two players. You can play together locally on one machine or online, and Remote Play Together is available if you want to bring a friend in from their own setup. Since the levels regenerate on every run, a co-op session never repeats itself exactly — you and your partner are discovering the same new world at the same time.
Co-op suits the run-based structure well: you can split attention between platforming challenges and enemies, and a run that goes badly just becomes the start of another one. Roguelike-style progression keeps things moving even after a win, letting you tune the game's systems and difficulty as you go.
Before you start
Runs are built around dying and adapting. Perma-death is part of the design, so expect to restart often and carry forward what you learn rather than what you keep. The difficulty tuning options come from that same progression layer, which means the game can be adjusted as you play instead of only at the start.
There is also a full level editor — the same tools the developers used — for building single level chunks or entire custom campaigns. That is worth knowing about if anyone in your group likes making things as much as playing them. Controller support is listed, so you can pick whichever input feels right for a game that rewards precise movement.