An Ork rampage through a hive city

Warhammer 40,000: Shootas, Blood & Teef is a hand-drawn 2D side-scrolling run & gun game from the makers of Guns, Gore and Cannoli. The Warboss Ogruk Gutrekka arrived on Luteus Prime and took your hair squig, so you chase him through the hive city to get it back and prove who is the strongest. Along the way you fight Humans, Orks and Genestealer cultists, break through bosses, and push the planet towards your own Waaagh!. Expect intense shooting, funny one-liners, screaming deaths, comical dialogues, cinematic sequences and a heavy metal soundtrack by Deon van Heerden. A lot of explosions are part of the deal.

Playing together with friends

You can start on Luteus Prime alone or gather a party of up to four Ork Boyz. Multiplayer runs both online and in local co-op, and Remote Play Together is supported as well. If your group would rather fight each other, up to four players can scrap it out in the arena to decide who is the baddest Ork in the warband, online or locally. Between the co-op campaign and the PvP arena there's a clear split: work together to krump through the story, or turn on each other for bragging rights.

Loadout, classes and progression

Before heading out, pick one of four distinct characters, each with its own toolkit drawn from Warhammer 40,000 lore. You build up an armory of up to twenty weapons, so there's plenty of room to chase more dakka. Your Waaagh! ability can be unleashed at the right moment to wreck crowds, and Teef are collected as you tear through the story. Teef get spent at the Mekboy shop, while hats come from beating bosses, hitting milestones or trading them in. Progress is worth keeping track of across sessions since weapons, Teef and hats all pile up.

What to expect in play

The core is classic 2D side-scrolling action with twin-stick style shooting, bullet-hell enemy fire and beat 'em up brawling, all wrapped in cartoony hand-drawn scenery that gives the side-on world real depth. Difficulty comes from dense enemy waves and boss encounters rather than complex systems, so a group can jump in quickly. The tone stays playful and gory rather than grim, which fits the Ork perspective on the Warhammer 40,000 universe.

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