Building a train through the desert

Trackline Express is a train builder set in an unforgiving desert. You gather scarce resources — wood, rocks, ores, coal — and turn them into buildings and equipment using blueprints you unlock along the way. Coins are rare, so unlocking a blueprint is a real decision: once it's unlocked it stays available, but you only get so many coins to spend. A mine to produce coal for the train, a well to fill the water tank, or defensive gear for the next attack — each run asks for different priorities, and the map generator means no two journeys line up the same way. The goal is to reach the stations while keeping your passengers safe from attacks and wildfires, feeding the train coal and extending it with new wagons as you go.

Playing together with friends

The game has online co-op, plus an online and local (LAN) multiplayer mode marked experimental, so expect rough edges there. In multiplayer you join forces on the journey to the final destination: split up the work, plan the next stretch of track together, and cover each other when threats come in. As more passengers arrive, you have more hands but also more to protect, which pushes you toward automating tasks so the convoy keeps moving as the pressure rises over time and distance. There's also a Daily Challenge mode where everyone gets the same new randomly generated map each day, which is a handy way to settle who in the group is actually good at this.

What to know before starting

The game is tagged as difficult, and the desert is short on resources, so expect to make do and adapt rather than build everything you'd like. Rails sections can be missing, barbarian attacks come frequently, and wildfires are part of the ride — fights to protect the convoy are routine, not a rare event. Progress leans on unlocking blueprints with coins you'll rarely have enough of, and mini quests sit alongside the main push to the destination. Runs are procedurally generated with a deterministic map generator, so learning the layout helps you plan, but the priorities still shift from one game to the next. It's colorful, cartoonish and family friendly, with hand-drawn art, but the core loop is resource management under pressure: gather, craft, defend, keep the train fed and moving.

Screenshots

Tags