A first-person incremental shooter
Time Warpers builds on Time Clickers by mixing a first-person shooter with endless upgrades. You collect gold, upgrade weapons and teammates, and push through thousands of zones across multiple planets. The numbers keep growing, and there is always another upgrade to chase. Time Cubes, Weapon Cubes, Active Abilities, Maximum Damage, and Research (Artifacts) all return. You can invest Time Cubes into Research to get stronger with each run, and upgrade Perks from Common to Legendary. The Overpowered system kicks in once you are e7 times stronger than a Zone, and reaching e17 times stronger makes you 100% Overpowered, which instantly destroys waves and doubles your movement and Hover Bike speed.
Playing together in Co-Op
Time Warpers supports Online Co-op, so friends can join your session. In Co-Op, players' Hoverbikes can merge into convoy snakes that move through the world as a pack. You can build up to become the carrier of the group or hang back as backup support while you idle. The choice is yours: go further together or push faster alone. You can also play privately in single-player.
Idle automation and active play
When you want to step away, hop on the Hoverbike and let it drive through the world while Automatic Fire shoots auto-targeted enemies, so you keep progressing even when you are away from your computer. The more you play, the more you can automate. When you want to push harder, take the controls yourself: find the best spots to clear enemies quickly and use jump dash and bunnyhop to move through the world faster. Calling in an Air Strike deals 25%-100% damage to a Wave based on your Weapon Cube investment, which helps when you are deep into a run and need a burst of damage.
Gun customization and run difficulty
Collect Perks and customize your Click Weapons, Drone, and Turret. You can stack the Cluster Perk to rain projectiles on groups, build around Critical Damage to melt Bosses, or mix perks to optimize your run. Timeline Cards add another layer: promoting a teammate into Training at milestones like 500 or 1500 lets you pick one of three cards, each with its own bonus. There are 13 card types with 4 cards each, and collecting more of a type increases the bonus. Permadeath is optional, so you set your own difficulty; higher difficulty brings higher rewards.