What Null Vector is
Null Vector is a top-down twin-stick shooter with rogue-lite structure. You fight through six randomly generated sectors, clearing rooms of enemies and Mini-Bosses on the way to the Final Boss. Runs are built around what you pick up: 15 ship parts can be earned, gambled for, or discovered, and they combine into thousands of possible weapon setups. Ricocheting homing rockets, dual lasers, an army of robot minions — the loadout you assemble decides how the run plays. Death ends the run, so each attempt is about making the most of what the sector hands you.
Playing it with friends
Local couch co-op lets a second player join as a co-pilot, so two of you share the screen and the fight. Steam also lists Remote Play Together, which lets a friend join over the internet as if they were sitting next to you. Both players work the same run together: dodging bullets, clearing rooms efficiently, and deciding as a team how to spend resources.
Trading, gambling, and scoring
Machines scattered through each sector turn your hard-earned Crystals and carefully conserved HP into advantages. The Converter swaps HP for Crystals or the other way around, the Crusher destroys unwanted parts for rewards, and the Mechanic welds a part permanently to free up loadout space for bigger combinations. Upgrading parts with Crystals is another option. Scoring rewards clean play: avoid damage, collect multipliers, and clear rooms fast. Modular difficulty settings let you tune a run for a higher score, and Hell Mode is there for players who want enemies that never let up.
Before you start
Bring a controller — the game is built around plugging one in. Expect a difficult, arcade-style challenge with permadeath, so runs are short, sharp, and different each time thanks to procedural generation. The interesting decisions happen between fights as much as during them: whether to heal, gamble, weld, or upgrade is what shapes your ship. Null Vector was developed solely by Alex Miele of Optical Override, with music and audio by Adam Alake.