What Line War is

Line War is a real-time strategy game built around drawing orders instead of clicking on individual units. You drag lines across the map to move forces, set up defensive positions, push into enemy territory, and coordinate attacks. Command lines can be configured to filter out certain units, so you can send one group to flank while another digs in or holds a distant frontline. Chained commands let you set up coordinated operations that play out together.

The game draws from 4X, wargame, and real-time tactics, with inspiration from classic RTS titles like Command & Conquer and the board game Axis & Allies. You control one traditional army where each unit has a distinct, carefully balanced role, which keeps the focus on overall strategy rather than unit-by-unit juggling. Actions per minute are not what wins matches here; planning and positioning are.

Playing with your group

Multiplayer supports up to 8 players online across duel, team, free-for-all, and co-op modes. In co-op you team up and take on the AI together. Every multiplayer mode and configuration can include between 0 and 3 AI players, so you can fill empty slots or stack the odds deliberately. A handicap system lets players of different skill levels compete on even footing, and asymmetric setups like 2v1 are supported.

Matches take place on randomly generated asymmetrical worlds, so no two games play out the same. Before the fighting starts, a picking phase lets each player choose a starting location to claim initial territory.

Before you start

Territory control drives your economy: the more land you hold, the more you can build. Refineries and power plants produce energy, which keeps tanks, aircraft, and naval vessels moving. Construction covers dozens of structures, from barracks and ports to towns, cities, industries, and trade routes that generate resources and expand your forces.

Single-player works the same way, with up to 3 AI opponents in duel, team, or free-for-all modes. The game is designed to avoid the steep learning curve and constant micromanagement common to RTS games, so expect to spend your attention on where to expand, when to attack, and how to hold the line rather than on fast clicking.

Screenshots

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