What In Sink is about
In Sink: A Co-op Escape Adventure starts with a shipwreck on a desert island, and that is only the opening. From there you travel through rifts into other worlds, each one built around escape rooms, puzzles and mysteries. The settings shift as you go: a hidden pirate ship, a mysterious art museum, a train that defies the laws of physics, and more mind-bending places packed with challenges. There are eight levels in total, and the whole thing runs as one continuous co-op journey rather than a set of disconnected mini-games.
How you play it together
This is two player co-op, and the design assumes you are both looking at different things at any given moment. You act as each other's eyes and ears: one of you might see a clue the other cannot reach, or notice a detail while your partner is busy somewhere else. Puzzles are built from shapes, signs, colours and numbers, so there is no language barrier to work around, and the design is colour-blind friendly. Expect to turn wheels, flip levers, use scales, and press buttons and pressure plates to get through each conundrum. The controls are simple and accessible, and the visuals are vibrant and stylized, so the difficulty comes from the puzzles themselves rather than from fiddly input.
Before you start
The core requirement is a second player who can talk to you while you play. Success depends on communicating clearly and staying in sync, not just on each of you figuring things out separately. If you get stuck, a dynamic hint system is there to nudge you forward without giving away the solution, so you can use it freely when a puzzle stalls your progress. The game supports controller play, and the tone is family friendly with a cartoony, stylized look, though the puzzle logic can still get genuinely tricky.