A roguelike built around dice

Dice Player One is a turn-based strategy game where you roll dice, use their skills, and fill in scores to push past one limit after another. Runs are built around the dice set you start with and the choices you make along the way: which dice to pick, which resonances to attach, and when to use the forging workshop. The workshop gives you abilities like copy and delete, so you can reshape a dice set instead of just adding to it. Random challenges show up every run, and each one can change how your dice behave.

How a group plays together

The Steam features list Remote Play Together, which lets friends join in over a stream of the game. The store text describes the game as a singleplayer experience with score attack and leaderboard play, including daily random challenges where you compete against players worldwide. So one person runs the game and others can watch or join in through Remote Play Together, while leaderboards handle the wider competition.

What to know before starting

The rules are simple on the surface: roll, fill in scores, win. The depth comes from the pieces you assemble. There are 300 dice with different skills, 50 selectable resonances, 7 processing skills, 29 starter dice sets, 50 rhythm dice for tuning difficulty, and 20 challenge levels with special rules. Resonances attach to dice and make them stronger, and the forging workshop unlocks later in a game. Runs are roguelike, so each attempt hands you different dice, resonances, and workshop options, and the same setup rarely plays out twice. Statistics after each run show what happened, and new dice unlock into a dice museum over time.

Screenshots

Tags