Build a mech, then race and fight it
BREAK ARTS III is a mech sports game where you build your own robot and then take it into races and battles. You start from a basic frame and attach modules to its connectors, then add plugins and joints for more complex setups. Weapons are not locked to fixed slots, so you can mount them on the shoulders, the back, or anywhere else the build allows. Color settings, bullet types, and animation settings are adjustable too, and thruster direction now controls how the mech propels itself. Tournaments pay out prize money, which unlocks more than 200 modules, plugins, and pre-set frames. If a rival keeps beating you, the fix is usually a different build rather than a different pilot.
Three ways to play a match
Race mode is pure driving with no combat, so the question is whether you go lightweight or stack on thrusters. Battle mode drops the track entirely: you move freely around the field, take down opponents, and lose points when you get knocked out, so defense matters as much as aggression. Battle Racing mixes both, scoring final standings from race position, eliminations you score, and eliminations you suffer. Each mode rewards a different build, and the match rules tell you what to prepare for.
Playing together online
Online Mode supports 2 to 6 players, and you can adjust the game mode, the field, gravity strength, energy recovery, and environmental settings like temperature. The co-op option lets several players pilot a single mech, splitting roles between them, which is a different kind of teamwork from everyone driving their own machine. Score Attack Mode puts your times, scores, and takedowns against players worldwide, with prize money for clearing a set score and rankings that reset every month. Offline Mode is single player only.
What to know before starting
Expect a lot of trial and error in the workshop. Tuning for terrain, environment, and game plan is part of the game, and a loadout that wins races may lose battles. Diorama Mode unlocks every part from the start with performance limits removed, so you can build purely for looks, then photograph the result in Photo Mode. The game supports controller use, and the store text notes stunning graphics alongside that photo mode.