A western RPG with real-time party combat
Boot Hill Heroes is an indie RPG set in the American Wild West, built in the style of 90s console JRPGs. You take on the role of Kid, Doc, Moon or Rosy and go after the Saints-Little Gang. Combat is where it differs most from the classics it draws from: instead of waiting for turns, the whole party fights in a fast real-time system, so everyone stays busy during a fight. Battles are not random encounters either. You see enemies on the map first and decide whether to engage, which makes wandering through the world feel deliberate rather than punishing.
Playing with friends
The game runs as single player or local co-op with up to four players, each controlling one of the four characters. Friends can drop in and take over a character without restarting, so someone arriving mid-session can jump straight into the fight. Since combat is simultaneous and real-time, the group is coordinating on the fly rather than taking turns one at a time. Remote Play Together is also listed as a Steam feature, so the co-op can extend beyond people sitting at the same machine.
What you'll run into
The world is drawn in detailed pixel sprites and covers a spread of locations: forests, caves, deserts, sprawling towns and a traveling circus, populated with hundreds of unique NPCs. Fights cover outlaws and animals both, with oddball encounters along the way like a barroom brawl and a gang of raccoons guarding their garbage. Progression works through job hats that teach new skills, letting you shape your own character class, plus weapon customization that adds status effects — a gun that fires multiple times, or a lasso that sets enemies on fire. The soundtrack is by Jake "virt" Kaufman.
Before you start
This is the first episode of a three-game saga, so the story sets up a larger arc rather than closing everything out. Expect roughly 9 to 12 hours of main content, with a post-game bonus dungeon afterward and free DLC noted as coming. There are 52 achievements and a card deck to collect if you like chasing extras after the credits. It's a good fit for a group that wants a shared RPG run where nobody sits out during battles.