What Alchemy Factory is

Alchemy Factory is a medieval automation game played in first person. You start with a small shop and grow it into a large production network: conveyor belts and pipes connect every part of the factory, carrying materials and products around the clock while devices grind, extract, distill, smelt, and process them. The core work is linking those devices into complete chains so the tedious steps of alchemy run on their own. That means balancing inputs against outputs, tuning production rates, clearing bottlenecks, and keeping the whole factory moving efficiently. Alongside the industrial side there is shopkeeping — shelves stocked with potions, jewelry, and relics, customers served, and commissions completed. Coins from sales go back into buying land, researching equipment, and upgrading technology, which raises efficiency and capacity and feeds the next round of growth.

Building the factory in three dimensions

Your layout is not limited to one floor. You can arrange conveyor belts, pipes, devices, and the shop freely, running production chains at different heights and in every direction. As the factory expands you extend lines upward or downward and tie scattered functional zones into one connected automation network, until the result is a multi-level plant where every floor works together. Planning at that scale rewards people who like optimizing production lines, managing resources, and designing compact spaces — you can always spot where a belt is underfed or where a machine sits idle.

Playing with friends

The game supports online co-op, so friends can plan production lines, build the shop, and manage logistics together on one sprawling factory. Different strengths fit different roles: line optimization, management, or spatial design all have a place in a shared build. A dedicated server can host the factory so everyone can come back later and pick up where the group left off. Long-term collaboration also covers the Steam Workshop, where players share blueprint layouts — subscribe to a beginner starter plan or a complex veteran design, learn the production systems faster, and upload your own factory layouts for others to study.

What to know before starting

Version 1.0 is out and includes the Grand Portal, the Wagon Logistics System, a rebuilt Reputation System, and revamped shopkeeping, which ties production, transport, and sales together more tightly. Expect a game that starts small and asks you to scale up gradually: early on you place and rework belts by hand, and only later do sales and logistics become automated enough that your attention shifts to researching recipes and expanding capacity. Genre-wise it sits between casual simulation and strategy, with logic and resource management at its center, so the fun comes from steady problem-solving rather than fast action.

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