Two campaigns, two very different leads
Age of Fear: The Undead King is a turn-based strategy game with RPG layers, built like a tabletop wargame played on a screen. You pick one of two campaigns: Sir Edward, a knight holding the line for the Human Kingdom, or Krill, a necromancer who wants power and will raise the dead to get it. Both storylines run separately, with sub-quests, optional events, alternative endings and hand-illustrated scenes. Battles have no hexes or square grids — movement is free-form and unit size matters, so positioning is about space and shape rather than tiles. Combat is turn-based, and the game leans on skills, spells, neutral factions and environmental hazards to keep fights from playing out the same way twice.
Playing it together
The game lists Remote Play Together as a Steam feature, so one person who owns it can invite friends along through Steam. On top of that, the Steam Workshop is built in: the community shares mods with new units, items, scenarios and full campaigns, and you can make your own missions or campaigns and put them up for others. Between the two campaigns, the mod library and the ability to build your own army from over two hundred units, skills and spells, there is plenty to hand around a group — someone can run a custom scenario while others try a modded campaign.
What to know before you start
Deaths are permanent. Units that fall in battle stay dead, except that a necromancer can raise them as zombies, so losing a good unit actually stings. Your army also has to hold together socially: units carry alignments like Evil and Holy, and troops from opposite sides may desert if you do not manage those relationships with diplomacy or charisma. The game describes itself as an evolving product that gets patched often, so expect the ruleset to shift over time. It runs on low hardware, and there is a color-blind mode with higher contrast and outlined fonts if you need it. The tone is deliberately jokey — fantasy humour sits alongside the tactics rather than being kept out of the way.