A minimalist puzzle about bonds and paths

Sokobond Express puts you on a grid where you move atoms and molecules to form chemical bonds. You start with a single atom to navigate, and the game introduces new rules and mechanics as you go. Later levels ask you to maneuver multiple molecules on the same screen at once, so you have to keep rethinking the space around you. No chemistry knowledge is needed up front; the systems are built so you can learn them by playing. The game is a sequel to Sokobond and Cosmic Express, made by puzzle designer José Hernández and published by Draknek & Friends.

Playing together

The game is listed as singleplayer, but it supports Remote Play Together, which lets friends join your session over a connection. That means one person owns the game and others can follow along and take part. Since the puzzles are turn-based and grid-based, you can talk through each move, argue over the right path, and watch a plan fall apart together before finding a better route. It suits a group that likes solving one problem at a time rather than playing against each other.

What to know before starting

Expect a steady ramp in difficulty. Early levels feel easy, but the challenge grows as new mechanics appear and you juggle several molecules at once. Plans will break often, so be ready to undo, experiment, and reevaluate rather than push through on the first idea. The presentation is abstract and colorful with a minimalist look, and the soundtrack is designed to stay ambient and relaxing while you think. It runs with a controller and works as a 2D, grid-based logic puzzle with Sokoban-style movement, so the focus is on reading the board and finding the cleanest route.

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