What GloveUp! is

GloveUp! is a singleplayer anime boxing game from TurtlePunch Studios where fights run on physics-driven animation. You read your opponent, duck, weave, counter, clinch, and look for the opening that ends the round. Opponents come in different shapes, sizes, and difficulty levels, and each one has habits you learn by fighting them. Venues range from a five-star cruise ship to floating fruit in the sky, so the setting changes as you progress. The game is in Early Access, which means it is still being worked on.

Building your fighter

A big part of the game happens before the bell. You create a roster of boxers and customize each one in detail: face, eyes, irises, eyeliner, eyebrows, hairstyles with color sections, and a body build that is short, average, or tall with attributes for speed, power, or durability. Clothing mixes shoes, socks, shorts, headbands, dresses, tattoos, and more. On top of looks, you earn stat points as you level up and spend them wherever you want, so you can build a knockout artist, a fast counterpuncher, or an endurance fighter. Abilities unlock as you progress and let you shape a fighting style that suits you.

Two ways to fight

Enhanced mode is the game as intended: leveling, stats, and abilities all in play, with skills that can swing the momentum of a fight. Realism mode keeps the same leveling and stat system but strips abilities out of combat, leaving timing, movement, defense, stamina management, and clean punches. Both modes reward reading your opponent and controlling the pace rather than mashing.

Playing with friends

GloveUp! is built as a singleplayer game, but it supports Remote Play Together, so friends can join your session through Steam and share the experience from their own machines. One person owns and runs the game, and the rest come along for the ride. It is a good setup for taking turns, watching someone else's build in action, or coaching through a tough opponent.

Before you start

The game supports gamepad and keyboard/mouse. Xbox controllers are the recommended option, and PS4/PS5 controllers work through Steam Input. Expect a game about learning opponents and building a fighter over time rather than a quick match picker, and keep in mind that Early Access means features and balance can still change.

Screenshots

Tags