A Warcraft jungle brawl with auto-battler building

奕剑江湖 mixes the jungle melee of Warcraft with self-driving chess. Eight players drop into a jungle map and fight it out; the highest score at the end takes the win. Heroes come in three categories — Strength, Agility, and Intelligence — and each one carries its own speed, attributes, attack trajectory, attack range, attack type, armor type, and talent skills. During a match you develop your lineup and stitch skills together into chains that trigger extra effects, so your build keeps changing as the game goes on.

Playing together as a group

The match runs on Online PvP with all eight players in the same lobby, so a group of friends can queue up and share the same jungle. Teamwork is named as the foundation for victory, which means coordinating who builds what and how your skill chains line up against the other side. The game has both PC and mobile versions, so people on different devices can still end up in the same fight.

Counters matter more than a fixed build

Three restraint systems keep any single build from staying on top: skills counter each other, attack type restricts armor type across all damage, and hero talents are mutually incompatible. Because of that, there is no invincible routine that holds in the late game. Expect to swap heroes and skills on the fly to answer what the enemy is running, and keep adapting your construction strategy while you race everyone else for development.

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