A short pixel platform adventure

Friendly Fire is a 2D platform adventure set in a magical world full of mystery. You explore the world, meet its inhabitants, and work through conversations and investigation to find out what dark secrets the twisted world holds, with the goal of saving the world from an unknown destiny. The game is built around handcrafted pixel art, an original soundtrack, and characters and dialogues that were made with care. It leans heavily on dialogue and interactive fiction, so expect to read and talk as much as you move and jump. The tag list also points to mystery, the supernatural, fantasy, and multiple endings, so the choices you make along the way shape how things turn out. It is described as short, which makes it easy to finish in one sitting rather than something you chip away at for weeks.

Playing it together

Friendly Fire is listed as singleplayer, so one person holds the controls and drives the story forward. The Steam feature Remote Play Together is available, which lets friends join in over a connection while the host runs the game. That means your group can watch the investigation unfold, weigh in on choices, and argue about which ending to aim for, with one person actually playing. It works well as a shared story session: the dialogue-heavy design gives everyone something to react to, and the multiple endings give the group a reason to go back and try a different path. Since it is short, a group can get through a full run and then start again to see what changes.

Before you start

Go in expecting reading and conversation rather than combat-heavy action. The platforming and exploration carry you between scenes, but the heart of the game is the dialogue and the mystery you are piecing together. There is no stated player count beyond the singleplayer label, so plan on one host using Remote Play Together if you want company. The supernatural and mystery themes set a strange, uneasy tone, and the multiple endings mean your first run is unlikely to show you everything. Treat it as a compact first playthrough, then decide as a group which threads to pull on next.

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