Building a hydroelectric empire
Barrage is a turn-based strategy game about dams, water and energy. You run a corporation in an alternate-history world where hydroelectric power drives industry. The core loop is worker placement: Engineers are your workers, and you send them out to gather Machinery, manage water, build structures and produce energy. Each turn you pick one Action, and Engineers are scarce, so the bigger the payoff, the more Engineers it costs. Action spaces are limited and shared with everyone at the table, which means the order you act in matters as much as the plan itself.
Playing against other people
The game supports online PvP, so you can compete against other players over the internet. Everyone works from the same pool of shared Action spaces, so you are constantly reading what opponents are about to claim and adjusting your own placement to avoid having your move taken first. Corporations unlock different rewards as the game progresses, and each CEO carries a passive power that can be turned on to push energy production, profits or resource management further. Executive Officers sit alongside the CEO and change how the rules play out, which shifts your whole approach to the round. You can experiment with different CEO and XO combinations yourself, or draft them at the start of a match when you want more unpredictability.
What varies between sessions
Objectives, Energy Contracts and Technologies are drawn at random from everything available, so no two games hand you the same set of goals. That randomness forces you to rebuild your plan each time instead of following a fixed opening. The game is a PC adaptation of the tabletop version, keeping the board game's actions, resources and visual language intact while reworking the presentation for the screen.
Before you start
You can play offline on your own, where you set the pace and customize factions, XOs and other options, or go online to face players from around the world. Expect a game where careful Engineer management decides more than raw expansion, and where reading the shared board state is half the work.