A story about starting over in the French countryside
Along the Edge follows Daphné, who after losing a baby and a breakup inherits a remote family estate in the French countryside. There she learns she is the last descendant of a line of witches, and that her family, the Delatours, has been caught in a generational feud with the powerful Malterres. On top of that, Frank comes back to patch things up, a new suitor presses his courtship, she works as a teacher in the local middle school, rumours of witchery follow her name, and a mysterious condemned tower stands in the center of her castle. The writing runs to nearly 80,000 words, roughly the length of a 400-page novel, with over 450 full-screen illustrations and an original soundtrack featuring piano music.
How the choices shape the run
This is interactive fiction played with the mouse, so one person can drive it while the group watches and calls out decisions. Everything hinges on what you pick: Daphné can become a witch, a priestess, a math teacher, or the director of the local school; she can avenge her family or bury the hatchet; she can choose Frank, Stanislas, or stay single. The game tracks more than 38 alternative versions of the main character, and 20 characters show over 400 variants and attitudes depending on how you behave. Multiple endings mean two playthroughs can land in very different places, which makes it a good pick for a group that wants to argue over what should happen next and then see the consequences.
What to know before you start
The core question is whether you choose to believe in magick or hold on to a rational view of the world, and the tone is emotional, atmospheric, and mystery-driven rather than action-based. Expect long stretches of reading and dialogue with mouse-only input, and touch-friendly controls if you are on a touch device. Dozens of achievements are scattered through the story, so a second run with different choices is worth it. Remote Play Together is supported, which lets friends join in on the session while you play.