A grand strategy wargame across all of history

Age of History II is a turn-based grand strategy game where you lead a civilization from the earliest ages through to the far future. The map is detailed and carries many historical borders, and the campaign spans thousands of years, from the dawn of civilization onward. You pick a civilization, anything from the largest empire to the smallest tribe, and push it toward glory using military tactics and diplomacy. The rules are simple to pick up, but the depth comes from how you combine armies, alliances and treaties over a long campaign. The game covers historical and alternate history settings, and includes periods tied to World War I and World War II scenarios.

Playing together with friends

The game supports hotseat play, where you take turns with as many players as there are civilizations in the scenario. Everyone plays on the same setup, passing control around as the turns advance, so a group can carve up the map between themselves. There is also local multiplayer, and Remote Play Together is available for playing over a connection. Diplomacy matters between players as much as against the computer: the deeper diplomatic system covers peace treaties and relations between civilizations, so deals and rivalries can shape the campaign as much as battles do. Revolutions can also upset the balance mid-game.

Tools for building your own games

A large part of Age of History II is making your own content. The Scenario Editor lets you build historical or alternate history scenarios to play and share, and you can create your own world from scratch. The Civilization Creator and Flag maker handle your nations, while the Map Editors, Provinces Editor, Terrain Types Editor, Growth Rate Editor, Cities Editor and Wasteland Editor cover the land itself. You can also add and customize terrain types, set your own palette of civilization colors, create your own continents, and adjust service ribbons, random alliance names and diplomacy colors. When a campaign ends, end game timelapses show how the world changed over the run.

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