Sailing a magical ocean as a crew
Voyagers of Nera is a cooperative survival-crafting game set in a vast ocean of ancient ruins and varied biomes. You play as an Echo, one of the descendants of the world's long-extinct protectors. Your job is to sail the seas, fight the monstrous creatures of the Deep, and awaken the lost spirits before they fade away for good. The world mixes beauty and danger: an island archipelago formed around a fallen colossus, coral cliffs towering to the sky, and things lurking beneath the surface.
Playing together with your group
The game supports up to 10 players on a server, and you can add new players at any time. Everyone contributes through different roles, so a group can split naturally between adventuring, crafting, fighting, and building, and every choice pushes the whole group forward. You can host a game for others to join, run your own dedicated server for free, or rent one from approved partners. The game also works solo if your group is not around.
Boats, bases, and spirits
Boats are built from scratch: add sails, decorations, cannons, and magical stations, then surf across the waves or dive under them for rare resources and hidden treasure. On land, you build seaside bases and growing, customizable island villages with an expressive construction system. Bases let you refine resources, cook meals, and craft new gear, and they double as sanctuaries for the spirits. Build amenities to attract and protect the spirits, and they will magically power your settlement, unlocking more powerful crafts.
Lost spirits hide from the monsters that hunt them. Rescue them and they teach you crafting recipes and new magical abilities. Each biome once belonged to a powerful Elder Spirit, now scattered; find their lost shards, awaken them, inherit their powers, and help restore Nera.
What to know before starting
This is Early Access, so the game is still being developed and shaped by player feedback. Expect changes over time as the developers keep working on it. Plan for a shared world where progress comes from splitting roles across your group rather than everyone doing the same thing.