Rewiring security is the core of Gunpoint
Gunpoint is a 2D stealth puzzle game where you play a freelance spy breaking into high security buildings to steal data. Your main tool is the Crosslink: it shows you how every security device in a level is wired, and you click and drag with the mouse to reroute that wiring. Connect a lightswitch to a trapdoor, flick it as a guard walks across, and he drops through the floor. Guards can be tricked into trapping themselves or shooting each other, and you can throw yourself and other people through plate glass windows. The levels are built so there is rarely one correct answer — you can find solutions nobody else has thought of.
Choosing your own approach
Each mission lets you pick a playstyle and stick to it or mix them: quick, quiet, non-violent, no living witnesses, or any combination. Specialist gadgets can be bought to suit how you want to play, so a run built around avoiding contact plays very differently from one built around aggression. Everyone dies in one shot, including you, so there are no bosses and no tanky encounters — positioning and wiring do the work instead. Missions are part of a noir-inspired story of murder and espionage spanning 20 missions, and you decide what to tell your clients, including lying to them.
Playing together and before you start
All story content is skippable and the hardest puzzles are optional, so a group that just wants to get into the rewiring can skip straight to it. The game supports Remote Play Together, which lets friends join in over a session rather than needing their own copy. Keep in mind that the whole thing is built around mouse-driven rewiring and one-hit lethality: expect to fail fast, reset, and try a different wiring setup rather than pushing through with brute force. The tone is comedic noir, so the writing and situations play it lighter than the espionage premise suggests.