How Golf Peaks plays
Golf Peaks is a turn-based puzzle game about moving a ball across misty mountain courses. Each stage hands you a small set of cards, and each card is a stroke with a fixed distance. You pick a card, pick a direction, and launch the ball. The goal is to land in the hole, using only the strokes you were given. There is no swing meter and no timing element, so the whole thing comes down to reading the terrain and choosing the right card in the right order.
Hazards are the main obstacle. Fairways, sand traps and water show up alongside more exotic hazards, and they change how far or where your ball ends up. Some of them slow you down, others can be used to your advantage, so it pays to look at the whole board before committing a card.
Playing it together
Golf Peaks is built as a singleplayer puzzle game, but it supports Remote Play Together, so one person who owns it can bring friends along for a session. Since the game is turn-based and each level is a self-contained puzzle, it works well as a shared screen: everyone can look at the same course, argue about which card to play next, and watch the ball go where it goes. Nobody needs to know anything about golf to follow along.
Before you start
The tutorial is textless and introduces the mechanics at a relaxed pace, so you can jump in without reading rules first. Expect over 120 handcrafted holes spread across locations, each location giving you a half-course of 9 holes plus a bonus short course of 3 holes for a harder challenge. The bonus courses are optional, so you can save them for when the regular holes feel too easy.
The tone is calm and low-pressure: no timers, no reflexes, just a puzzle to work out. That makes it a good pick for a group that wants something quiet to chew on together rather than something fast.