A war where nature runs out
Epicinium is a turn-based strategy game built around one rule: nature is a finite resource. You spend it, burn it, and pave over it to fuel your economy and your army, and the map gets worse for everyone as you do. The scoring reflects that directly — the winner is judged on how much nature is left when the dust settles, so a total conquest can still leave you with a poor result. The global warming system pushes this further, triggering a range of different weather effects that change how the game plays from turn to turn.
Playing together
Multiplayer battles run with up to 8 players in free-for-all Versus-AI skirmish matches, with several AIs that each follow different strategies. There are ranked and unranked matchmaking modes when you want a proper contest rather than a casual game. Turns are simultaneous and fast, so nobody sits waiting for their move — you plan, commit, and see the results together. Your economy and troops respond to the environment, so the group's shared decisions about the map matter as much as any single fight.
Before you start
Expect to balance firepower against preservation. Buildings and units are deliberately limited and each has a specific role, so the game rewards reading the situation rather than massing one thing. Maps vary in layout and intended playstyle, and each has its own character, so a strategy that works on one may fail on another. The map editor is easy to use if you want to build your own battlegrounds. Everything is controlled with the mouse. The core question stays the same every match: is it worth winning a war if you end up conquering dirt and ash?