A broken summer games on another world

Drink More Glurp is a physics-based party sports game set on a distant planet where aliens watched Earth's summer games on TV and rebuilt them slightly wrong. You run, jump and throw as a flailing athlete whose two arms are controlled separately with the controller's sticks. That is the whole control scheme: move and grab with each arm, then figure out your own technique. The events are simple in concept, and the physics do the rest, so rounds tend to end with people falling over in ways nobody planned.

The twist is the sponsors. The aliens decided advertising is the most important part of any sporting event, so sponsors take control of events at random and bend the rules to suit themselves. One moment you are doing something you have finally got the hang of, the next you have laser hands. With thousands of possible event and sponsor combinations, each competition plays out differently from the last.

Playing together in the same room

Party Mode is local multiplayer for 2 to 20 players, and one controller is all you need. The game is built for hot seat play with drop in and drop out, plus a defer turn feature, so people can join, sit out or hand over the pad without stopping the fun. It works well as a spectator game: everyone else watches the current player flail, shouts at the screen and reacts to the replays of their friends' worst moments.

If your group is spread across different places, Remote Play Together lets friends join in over a session. The tone is cartoonish and family friendly, with colourful, cute visuals and a silly sense of humour, so it suits mixed groups.

Going solo and chasing scores

Challenge Mode is the single player route, where you take on a variety of challenges and climb the global leaderboards. Replays are there for two purposes: laughing at your friends, and studying how the top scores are actually done so you can improve your own technique.

Before you start, know that the game is deliberately chaotic. The rulebook changes mid-event, the physics are loose, and mastery comes from inventing your own playstyle with those independently moving arms rather than from learning fixed inputs. Expect a lot of shouting, cheering and repeated attempts at the same trick until it finally works.

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