A one-hour turn-based war

Demigoddess! is a turn-based strategy game built around short, complete campaigns. The world called "The Continent" is split into 64 areas, and you win by taking more than 32 of them. The developers cut out the busywork that usually fills the back half of a strategy game — no hunting for unpainted tiles to fill in once the outcome is already decided. The point is to keep the fight where both sides still have a real chance, so the tense middle stretch of the match lasts as long as possible. A full playthrough is designed to be won or lost in about an hour.

Building and fighting your army

You command over 450 types of soldiers and monsters across 20 factions, with more than 300 equipment items to hand out. Goblins, elves, orcs, dwarves, mermaids and beastmen fight alongside dragons, griffins and sea serpents drawn from world mythology, and over 70 heroes with powerful abilities can join either side. Units gain experience, level up, learn new skills, and some evolve into new forms.

Battles run automatically. You place up to 12 of your soldiers in an area, the enemy does the same, and up to 24 units fight it out using the attack methods you set beforehand — weapons, magic, fire breath and more. Each attack has its own range, damage and element, so matching your attacks against the enemy's defenses decides whether you deal heavy damage or get shrugged off. Skills let units boost their own attacks or support allies. That means the real work happens before the fight: composing your army and equipping it well.

Playing together and starting out

Remote Play Together is supported, so friends can join in over a session rather than each running their own copy.

Gold and Mana pay for hiring soldiers, strengthening your army, making items and casting special magic. Income comes from buildings in an area, magic that boosts mine output, or characters placed to raise revenue — and it is deliberately kept simple, with no clicking through the same buttons every turn. The map itself is generated fresh each time: terrain, continent shape, enemy forces, their placement and your resources all change, so no two starts put you in the same situation.

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