What Crimsonland is
Crimsonland is a top-down shooter with RPG layers on top. You fight through waves of aliens, zombies, giant spiders, mutant lizards and more, and the screen fills with hundreds of monsters. Killing them earns XP, XP earns levels, and each level lets you pick a perk. Perks work like talents: Fastloader, for example, makes you reload extremely fast. Perks stack during a session, so each run ends up feeling different from the last. The arsenal holds 30 unique weapons, from a plain pistol up to the Shrinkifier 5k. Weapons and perks are unlocked by playing the quest mode, and once unlocked they stay available in the survival modes. A bigger arsenal means better odds of scoring higher outside the quest.
Playing it together
Crimsonland supports up to four player local co-op, and every game mode can be played that way, quest included. There are separate leaderboards for co-op games, so a group can compare runs against each other as well as against the global and friends boards. Remote Play Together is available, which means friends who are not in the same room can join a local session. Co-op is where the crowd control gets serious: with four players the screen fills up faster and covering each other's reloads matters more than solo play.
Modes and what to expect
The quest mode runs across six chapters and introduces new enemies, perks and weapons as you go. Alongside it sit five survival modes: Survival, Rush, Blitz, Weapon Picker and Nukefism, each with its own pacing and rules for how you get and use guns. Progress carries between them, so time in the quest directly feeds your options in survival.
Before starting, know that this is a violent, gory arcade shooter — the game itself notes thousands of giblets on screen. It is a 2014 rework of the original 2003 Crimsonland, rebuilt with a full art overhaul, gameplay fixes and added content. Full controller support is included, so a couch setup with four pads is the straightforward way to run local co-op.