What Galaxy Champions TV is

Galaxy Champions TV is a top-down arena shooter in the spirit of Smash TV. You are dropped into a closed arena and have to hold out against huge waves of enemies while grabbing weapons and power-ups off the floor. Kills earn you experience, you level up, and each level lets you unlock upgrades from a pool of more than 60. The arsenal runs past 20 weapons, with 5 of them upgradable as you go. Four planets each bring their own layout and enemy mix, with more than 15 enemy types across the run, and each planet ends in a boss fight — four in total. The whole thing is played at a fast pace: the game rewards moving and shooting constantly, and standing still gets you killed. It's built as an arcade score chaser, so chasing a better run on the global leaderboard is a big part of the loop, and Champions mode asks how long you can survive once you've got the basics down.

Playing it together

Two players can share the screen in local co-op, so you and a friend fight through the same arena side by side. One person handles movement, the other covers a different angle, and splitting the incoming enemies between you is usually the difference between a short run and a deep one. Since the game is a twin-stick shooter, each player needs their own set of controls to aim independently, which works naturally when you're both on the same machine. If your group is scattered across different places, Remote Play Together lets someone join your session over the internet, so the local co-op mode still works even when you're not in the same room. Either way, the goal is shared: clear the waves, take down the bosses, and put a run on the leaderboard together.

Before you start

Expect a difficult game. Enemies come in large numbers, bullets fill the arena, and the pace rarely lets up, so the first few runs are mostly about learning enemy patterns and which weapons suit your style. Prioritize movement and positioning over raw damage early on — upgrades that help you survive tend to pay off more than ones that only boost your output. Between planets you'll get to pick upgrades, and the choices you make there shape how the rest of the run plays, so it's worth reading them carefully rather than grabbing the first thing that looks strong. Boss fights are the real checkpoints: each one demands that you know the arena and keep moving, and dying there sends you back to the start of the run. If you're playing co-op, talk about who grabs which power-ups — splitting the loot sensibly keeps both of you alive longer than one player hoarding everything.

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