A small board game with sharp decisions
Feud is a turn-based strategy game built on a four-by-four grid. Instead of moving pieces across the board, you swap them, and each piece carries its own special ability. Two routes to winning sit side by side: cut off your opponent's pieces by isolating them, or go straight after their King. The whole thing started as a physical board game designed by Dave Cordell, then got reworked for screens. It's condensed abstract strategy — quick to pick up, and much harder to play well than it first looks. The developers admit the AI still beats them sometimes, which tells you something about the ceiling here.
Playing together
Feud supports online play and same-screen play, so a group can either gather around one device or meet online. Online matches come in both live and asynchronous forms, which suits friends who can't all be free at the same moment. There's ranked play for when the group wants a ladder to climb and unranked play for when it doesn't, plus leaderboards to check where everyone stands. Remote Play Together is available, and the game is touch-friendly, so sessions can happen across different setups. Full cross-platform play runs between PC, Mac, Linux, iOS and Android, meaning the group doesn't need to agree on one platform before starting.
Before you start
Single-player exists as practice ground: three AI characters with distinct play-styles, useful for learning what each piece does before facing real opponents. Expect a learning curve that rewards time spent — easy enough to learn, tricky to get good at. Cosmetics are part of the package for players who want to personalize things. The game is free to play and only a couple of hundred megabytes, so getting the group onto it is a low-friction move. It's also in Early Access, so some parts may still shift as development continues.